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Everytime me and Danilo presented the Lean Lego Game, the common phrase we heard from the participants was

 We want to make this process better!

so for some time we had thought it creating a similar game focused only in continuous improvement, which would allow attendees to learn about improvement principles and practices while having some fun with Lego bricks : )

 

This idea has turned into reality in the format of the Kaizen Lego Game, which was presented for the first time at Agile 2011 in SaltLake City, earlier this year. Unfortunately Danilo couldn’t make it, but I was lucky enough to have Pat Kua as the substitute, helping me a lot with all the work involved in it.

 

Keeping the same format as the original one, the idea behind this workshop was to create an immersive environment where we could introduce continuous improvement principles and practices while improving a small Lego production line. Amongst the topics we focused during the workshop were:

  •  Kaizen
  • Value Stream Mapping
  • Inventory
  • Waste
  • Standards & Improvement
  • Cycle Time
  • 5 Whys
  • Cumulative Flow Diagram (CFD)

I was quite pleased with the result for the first time we presented it. The attendance was very good and we had great positive feedback (and also suggestions for improvements, which were great!).

Want to run it yourself ?

As with the Lean Lego Game, all the material to run the workshop is available through a Creative Commons Attribution-Non-Commercial license. If you are interested, feel free to run and adapt it, as long as we get given the appropriate credit and that you don’t use it for commercial purposes. We also would appreciate receiving some feedback on how it worked out for you.

We have created a package containing all you need to try it out in your environment, including:

  •  Facilitator’s Guide: instructions on how to run the workshop
  • Print material: instructions for participants and worksheets using during the activity
  • Slides

Just get in touch via email to request it!

Kaizen Lego Game by Francisco Trindade & Danilo Sato is licensed under a Creative Commons Attribution-Non-Commercial 3.0 Unported License.

 

In August this year (I know, a long time ago…) I had the opportunity to be in Salt Lake City for the Agile 2011 conference. It  was the  second Agile conference in the US I’ve attended, and I have to say Im quite pleased with the results.

The venue itself was very appropriate for the event, using two hotels just across the street from each other. Despite having session rooms spread in a large area, it was easy to move between them and there was lots of options of place for sitting down between sessions and talk with other participants, which is always one of my favourite parts in a conference. The Open Jam space was one of the great points for me, with lots of people hanging out there at any given time.

As the biggest conference I’ve ever been, the number of sessions was quite overwhelming. Having to choose one between 18 tracks is always hard, giving you a constant feeling of missing out. It’s one of the good problems to have though, and the quality of the sessions was very good, including two great keynotes. I will be writing up about the sessions I’ve attended soon and also about the one I’ve presented (watch this space).

In general, besides listening to great new ideas, going to conferences like this always works as a refresher for me. It’s good to have some of the old ideas repeated to you, it definitely makes me realise a lot of things I could be doing better but had just gone out of my radar for one reason or another.


					
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